Status : The kickstarter campaign should be launched during may.
For readers related to the press industry, you can find a press kit for the game by clicking Here !
Island Press kit (rar archive)

April 2018 : The game's kickstarter campaign should be launched soon. We are preparing the marketing aspects as well as bringing finishing touches to the Kickstarter page in that view.
March 2018 : We have sufficient material to show Island to the public. Please consult this page or the Kickstarter's page to discover the game.
September 2017 : We are starting to prototype the game, and looking for contractors for producing assets.
June 2017 : "Island" project conceptualization.

Island is a roleplay and strategy game where you play as a castaway in the eighteen century. Inspired by Daniel Defoe's "Robinson Crusoe" and Jules vernes' "L'ile mysterieuse" (Mysterious Island) style and setting, and carefully crafted by a tabletop GM, the rules of the game are designed so you, the player, can quickly take the game in hand, and is then quickly offered a punishing challenge.

A very rare find from a previous shipwreck, that will probably prove very useful.

Explore carefully a procedurally generated island. Scout areas for ressources and dangers and plan your trip cautiously. Each island will offer a different challenge in matters such as accessible ressources, events, means of escape, and other elements. The game's action happens spontaneously in the short and long range views, each side of the screen allowing you to plan your next action with a short or long range skill, depending on what seems to you the most urgent need to fulfill.

Each action, be searching for ressources or just exploring, costs time and energy, and the night draws near. Will you reach your shelter in time or build another one in a hurry with whatever you can find ?

Deep in each area, battle danger, hunger, sunburn, and fever, to collect scarse ressources. Each type of terrain will offer specific ressources and challenges, and depending on the island generated for you, you'll have to adapt to the situation.

You'll be able to walk, swim, paddle your way through various unwelcoming terrains.

A side of the island with mostly mountainous terrain will probably offer caves for protection, while another flatter side of the island, with mostly beaches, will provide ease of access for fishing. Jungle, on the other side, will give access to plenty of wood and foliage to build strong shelters. Always keep an eye for ressources on the map like fruit trees, or areas of specific interest.

Discover next a quick insight on how to play Island. To restart the image sequence, just click on it :

Focus your ressource research on construction elements, like branches or foliage, or more urgent necessities, like food and water. Each area will offer specific ressources and dangers, and you will have to plan your collection depending on your needs.

Venturing further in this dry, sterile, and most unwelcoming place was a mistake, it hasn't much to offer. But at least, today you were lucky... Even a mouthful to eat is better than nothing. You'll use the few branches for the shelter, tonight.

Water is certainly the most crucial of the ressources you will need. Keep an eye for sources, or rivers. By default, find a pond or a swamp, but make sure that it's clean enough to drink. Always keep in mind in your journey not to stray away too much from hydration sources, or come up with a way to bring the precious fluid with you, and save it to the last drop.

Explore barren wastelands and reveal crucial spots with fresh water. But beware, before quenching your thirst, check if the precious liquid is clean enough. If you can wait.

When you accomplish actions or just explore, time pass, and conditions of survival will be radically different once you reach the night... If you haven't built a sufficient enough shelter. Meteorology effects like night or rain and symptoms like fatigue, or hallucinations, will alter perception and other attributes of your character, rendering each situation trickier and each decision taken more sensitive.

The distance your are able to cross in a day depends on many factors : fatigue, condition of your feets, and of course the type of land you're wandering into. Mountains are one of the most difficult terrains : bring a few days worth of supplies.

Walking on some terrains is slower and more tiresome. Remember to conserve energy and reach or build a sufficiently solid shelter by nighfall.

Everything is danger if you're unprepared. Entering a deep jungle can cause roulis in the map, and make your perception of the area harder. Do it before the night, and you may be lost for good. This good shelter you built yourself on the beach and the provisions you've stored there for later won't do you any good in the dark, if you can't find back your way to this beach. The night, the rain, the heat... The weather can be punishing in many ways.

You can't see a damn thing in this rain, and the belly pain you got since yesterday is getting worse minute after minute. Something you ate, maybe ?

You'll notice that in some screenshots, the ocean is sometimes changing in aspect. In fact, sometimes the tide and current tend to increase, depending on wind, speed, and weather. Be aware of strong currents in that case, when swimming or rowing to another island. It would be a shame to get lost again.

The weather is one of the greatest sources of danger : You're getting cold fast under the rain, and larger storms limit your range of view. You can't see much at night, or during sandstorms. On the other hand, sunny days can be very hot and while you'll get thirsty much faster, you'll have a better view of your surroundings.

Your torch is going out... Staying up in the pitch dark night can be very dangerous, if you forgot to build or reach a shelter.

Establish multiple shelters of various durability and protection along your path with the ressources you have been collecting. Build stronger shelters with ressources you choose, better protection means better chances of survival. Choose the ideal location, then build and maintain a base camp depending on how easy and you can access vital ressources (food, water...) and on how much protection it offers. Keep an eye on the weather, as nights in tropical areas can harbor storms with icy winds of horrendous strength, for you and your shelter : Reinforce it accordingly.

In the next image sequence, discover how dangerous nights can be. Click on the image to re-start it :

During exploration, while you may bring with you food and smaller objects, the larger ressources you will use for construction, like branches or rocks, can't be transported. And as shelters must be built in the vicinity, ressource collection must be planned accordingly.

As you intend to stay a little longer in this part of the island, you consider between enhancing the small shelter you quickly prepared this morning(faster), or build another one in the clearing(safer).

With a little more time and materials, you can tinker yourself a better shelter, and the promise of a more soothing night. Being protected from elements at night is crucial for your recovery.

The island is much bigger that what you can walk in a day, and maintaining a solid base camp with good protection isn't sufficient : you'll need other shelters, strategically placed along your favorite routes.

Most of the time, you will build your shelters, but you may very occasionally find yourself a natural one. Tree holes, caves... Those offer more protection and are indestructible, but are a rare find.

See : today you were so busy with exploring that corner of beach where you found an unusual quantity of clams that you didn't notice the day almost ending, and there isn't a single piece of wood, or rock, or anything, to shelter yourself with or even light a fire. Worse, you are near a marsh, infested with mosquitos the size of a fist. Or so it feels, with the numerous stings during a short night where you'll severely regret an error you will probably not commit twice.

Underwater ressources : being able to dive deep enough can give you reach to precious sustenance, at the bottom of the ocean, and to maybe a few other surprises too.

Let's talk about another important point. Each day, you'll have many ways of finding sufficient sustenance. While scavenging only require from you to have a good eye and common sense, you'll quickly have to teach yourself a specialized set of skills.

At first, your most basic skills should include fishing, and making traps, but along with gaining dexterity and cleverness, the bolder and hungrier amongst you should learn to craft the appropriate weapons in order to do primitive hunting.

Choose with caution the ideal weapon for this prey, and prepare yourself to approach the animal with as much caution as possible.

While there are numerous ways to find meat, from scavenging, traps, fishing, or looting remains of wrecked crafts, hunting is the most rewarding yet risky one.

Many factors weight in : the weapon you choose, to approach the animal the opposite way of the wind's direction in order to avoid your scent being picked, the weather, and the current condition you and the animal are in.

Hunting is a very risky process for you as well as for the animal. It is after all, a battle for survival, on both sides. You should always measure risk and know when to retreat.

During the hunt, like in many other situations, you can increase chances of the outcome being in your favor with a little tinkering and cleverness. The appropriate set of relics can reverse a situation entirely, maybe even allows you to avoid getting hurt.

A good preparation can change the outcome of a hunt. Here you got close enough to have a good shot, and the toxin on your spear will make it an easier prey.

Let's talk a little bit more about hunger now.

You can't survive on just a food group long term : Vary regularly between meats, seafoods, and fruits, or risk various symptoms or diseases from defficiencies. Also animal products, while richer in proteins, can decay quickly in a tropical weather. You should quickly learn to salt or smoke these for later use.

Each food group has, in addition to nourishment, specific properties that can help you. You should also keep in mind that some food sources will require for collection much more ingenuity than others.

Each food has unique properties that can be used to your advantage, but beware as a few of them may bear negative properties as well. In the end, it's all about how hungry you are, and how negative the impact may be.

Notice how the [Worms] food item decreases one of your stats. Not too bad, trust me, it "tastes like chicken".

During your explorations, hundred of events could change your situation for the better or the worse. Avoid predators, build, explore, find clear water sources, fish, or find remains from your or other shipwrecks, with a chance to find unique relics which will possibly increase your chance of survival, if you use them well.

Getting tired or ill can cause roulis in the map and make you trying to figure out where you are a nightmare. Don't trust your own body, especially your feets : injuries mean being slowed down, where you capacity to reach the next ressourceful or safe point is vital. Inspired by board games and tabletop roleplaying games, the multitude of possible events and available strategies will test your limits and offer you many hours of feverish play.

What a catch. A rat ! A fresh one. Someone is going to have a blast, tonight, at the campfire. Or maybe, if you are able to silence your stomach, could you keep it for another use ?

Depending on various factors including luck, patience, a set of skills for animal communication and a certain amount of fruity bribery, you may sometimes tame yourself one of the wild animals of the reef. Friendship is your greatest ally against loneliness, and in addition to that, each tamable animal has unique capabilities that can help you greatly when played well.

The marmoset, for example, can help you collect fruit from fruit trees at no additional cost in time and fatigue. Really practical in lushy overgrown areas, but useless in desertic ones.

And remember your most important skill in your every day near death situation : Think. Your situation will rarely be good but to avoid catastrophy, you'll have to take the right decision at the right time. Remember the most important places because you can't see far at night.

This place is tropical : a blue sky for breakfast can hide a punishing storm for supper. That is, if you eat today. As they say, a man can survive two days without water, and a month without food. And 6 hours in pitch black stormy night unsheltered, with a non splinted broken leg.

Speaking of storms : when lost, use the panoramic view to get a better understanding of your surroundings.

Staying alive is hard. Keep an eye on health, thirst, fever, and beware of crippling loneliness instigating madness day after day. Mend broken bones, craft balms for your aches & burns from plants, cover yourself with mud to reduce or avoid mosquito attacks, and don't forget to learn and apply new skills to adapt. Choose carefully what skill to learn everyday to help you.

Choose with the upmost care which skill you wish to learn next:

"Quirks" teach you vital hands-on techniques to apply immediately, while "Resistances" will partially shield you against various misfortunes. "Tinker" lets you assemble crucial items for your most basic needs.

You are freezing. While you could invest your precious point in enhancing your fire making capabilities, there is not much wood around. ...Maybe there is another equally urgent problem you could take care of first.

Just learning a skill isn't just enough alas. Learning to use this skill properly takes time and you must include the learning curve in your strategy. Enhance a particular skill's efficiency by practising it at the cost of time and ressources or invest your rare and precious skill point earned with each day of survival.

Tonight you will enjoy the warmth and protection of the fire. Maybe you'll almost forget hunger, for a few hours.

Teach yourself to build the ideal tool for the ideal situation. Start by weaving nets to fish, or making clay recipients to conserve water or salted goods, or later you could even build a canoe, to explore other islands in the vicinity. Don't just explore or collect ressources : use your hard learned and trained skills and tools to do primitive farming, or even raise animals, if you succeed in catching a few of them.

The ocean can offer sustenance to those with enough patience to master the tricks of fishing. What you bring back in your nets can be radically different depending on where you throw them.

When your short term survival is insured, try to escape the island by any means necessary. While there are many ways to escape the island, none are simple to achieve and some may not be available at all depending on your particular island generation. The escape means are separated in 3 categories :

- Luck & endurance based : Ships may pass in the vicinity of the island a once a year. You can craft a signal fire, but it will require you to be around when the ship passes by.

- Skill based : There is a type of craft that can be built and allow you to take high sea. It requires high skill specialization, and quantity of materials.

- Exploration based : By far the most interesting means of escape. When exploring around, you may discover various remains from infortunate explorers, or natives. Those finds are rare, and their condition random. It is up to you to judge what if it's worth it : Leave it hoping for a better solution, collect raw materials, or repair the structure and hope for the best.

We'll dive in one particular example. After roaming the coasts for a few weeks, the character finds the remains of an old fishing boat :

So much hope when you saw the other day this boat carcass in the corner of your eyes. You were disillusioned when you saw how much work was necessary. Should you abandon it ?

Remember that there will be miles of desertic coasts, thick jungles, and interminable swamps to cross before finding one of those means. And many more, if you choose to abandon a less than ideal situation.

When facing adversity, you must have courage and determination. Storms, hunger, pain, will erode you strength piece by piece. Keep it together as you will to survive may sometimes be the last thing keeping you alive.

Unfortunately, not all of you will make it. The automatic save system will add an excruciating weight to each of the decisions you make, and those of you lacking practice, or simply on a stroke of bad decisions, will be sanctionned by a punishing inevitability.

You've met this fate again. Are you going to give up ?

Island has a unique and peculiar way of dealing with the character's stats, as well as of dealing with pain and ultimately, death. Rather than having "hit points" that when reaching 0 means death, your survival is defined by a serie of stats each as vital as each other.

This next infogram is for those of you wanting a deeper insight of the game's inner workings. Don't forget to click on the picture sequence to restart it in a new window if necessary.

The idea being : Don't get used to anything, versatility and cleverness is one of the keys to survival. The available means of escaping will differ from a generated island to another, so it will be up to you, in each particular situation, to gauge what is the best decision. Keep an iron will and never give up hope of escape.

Rather than most survival games that are real time, Island lets you experience the whole "try to survive for months on a desert island". Because it's rather about strategy than say, collecting branches one by one, the action pauses when you need to think about the next step, and each day for our castaway usually takes a few minutes for you, letting you focus on the real, long term survival experience.